#pragma once

//#include <winsdkver.h>
//#define _WIN32_WINNT 0x0601
//#include <sdkddkver.h>
//
//// Use the C++ standard templated min/max
//#define NOMINMAX
//
//// DirectX apps don't need GDI
//#define NODRAWTEXT
//#define NOGDI
//#define NOBITMAP
//
//// Include <mcx.h> if you need this
//#define NOMCX
//
//// Include <winsvc.h> if you need this
//#define NOSERVICE
//
//// WinHelp is deprecated
//#define NOHELP
//
//#define WIN32_LEAN_AND_MEAN
//#include <Windows.h>

#include "glew/glew.h"
#include "glfw/glfw3.h"

#include <xx_ptr.h>


#define _USE_MATH_DEFINES
#include <math.h>

#include "Primitives.h"
